AI Insights · Timothy · April 2022
Top 5 Snake Games on iOS in Australia: Q1 2022 Performance
A look at the performance of the top 5 snake games on iOS in Australia during Q1 2022, highlighting trends in downloads, revenue, and active users.
During the first quarter of 2022, the top 5 snake games on iOS in Australia showed varying trends in downloads, revenue, and active users. Here's a detailed look at their performance based on Sensor Tower data.
Snake.io - Fun Online Snake from Kooapps experienced a fluctuating trend in weekly revenue, peaking at approximately $229 in the last week of January and closing the quarter at around $219. Downloads saw a peak of 9.8K in the final week of December, with a noticeable dip in mid-February to 3.3K, before ending the quarter at 5.1K. Active users started at 33.9K at the end of December, declined to 19.8K by mid-February, and then recovered to 23.5K by the end of March.
Little Big Snake by LittleBigSnake, Inc saw a peak in weekly revenue of $484 in mid-March, with other weeks showing more modest earnings around $100-$200. Downloads remained low throughout the quarter, generally below 150, with a small peak of 45 in the last week of March. Active users started at 375 and gradually declined to 190 by the end of the quarter.
Snake Rivals - io Snakes Games from Supersolid Ltd demonstrated a rise in weekly revenue, reaching $312 in early March and closing the quarter at $223. Downloads fluctuated but saw an upward trend towards the end of the quarter, peaking at 291 in the last week of March. Active users showed relative stability, starting at 2.9K and ending at 2.8K.
WormsZone.io - Hungry Snake by Azur Interactive Games Limited had a steady weekly revenue with a notable peak of $106 in mid-February. Downloads were consistent, remaining mostly between 200 and 300, with a peak of 304 in mid-March. Active users showed a slight decline from 3K at the end of December to 1.9K at the end of March.
Worm.io - Snake & Worm IO Game from Quyen Doan experienced variable revenue, peaking at $114 in early January and $110 in late March. Downloads were relatively stable, with a peak of 362 in mid-March. Active users started at 3.7K and saw a minor decline, closing the quarter at 3K.
For more detailed insights and data, visit Sensor Tower.